/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __DX_MESHGEOMETRY_H__
#define __DX_MESHGEOMETRY_H__

#pragma once

#include "DXResource.h"
#include "../Model/IMeshGeometry.h"

namespace directx {

/**
 * \ingroup CoreEngine
 *
 * The MeshGeometry class.<br>
 * DirectX specific implementation of the IMeshGeometry interface.
 *
 * \date 04-02-2007
 *
 * \author juckel
 *
 */
class MeshGeometry
:	public model::IMeshGeometry, 
	public DXResource
{
public:
	MeshGeometry(void);
	virtual ~MeshGeometry(void);

	/// Draw the geometry
	virtual void draw(unsigned int lodLevel);

	virtual void reset();
	virtual void release();

protected:
	/// Initialize the mesh data. Allocates the vertex buffers
	virtual bool initMesh();	

	LPDIRECT3DVERTEXDECLARATION9 m_pMeshVertexDeclaration;

	/// New: Use a DirectX mesh
	ID3DXMesh*  m_pMesh;
	ID3DXPMesh* m_pPMesh;
};

} // namespace

#endif
